Oh, here.
Tuesday, October 5, 2010
Trailer soon!
I've kept you guys waiting quite a bit, so I've decided to start putting together a teaser trailer. Also, the game's progressing nicely (don't you worry!). There's a whole bunch of new levels, features, music, and fun packed into this little package. And I'm not joking about the fun. Testing this game is hard when you find yourself playing it for 10 minutes every time you launch it to test a new feature. Ah well, off to bed.

Tuesday, July 20, 2010
Back on track.
So I've been busy you see. School, family vacations, work... you get the idea. Have I stopped working on TowerClimb? Hell no. I've composed so much new music for the game that I barely know what to do with it all. The game's coming along really nicely, I must say. The hardest part (development wise), at this point, is thinking about what to add to the game. Also, thinking about how it will end. Oops, did I say that? Anyways, Today I'm back on track with development. It has been a while since I opened the project file. I am ashamed. Time to work harder. Best case scenario, the game will be released this fall. Don't count on it though! If I don't feel it's ready, it's not leaving my arms.
And at that I leave you with a single track for the game. No, I'm not going to tell you what it's for, or what type of level it goes with.
Every themed area of the tower now has it's own music, by the way, and there's a lot more than 3 areas. No more of that same old music throughout the whole adventure. Ugh.
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