Sunday, January 15, 2012

New website and Beta soon!

Been a while since I posted an update!

I've been working hard on coding a new custom-made website and blog for TowerClimb and my other work (this blog will be abandoned soon). When it goes live, you will be able to pre-order the game and (gasp!) download and play the latest beta, and updates as they come.

The game is getting close to completion, but I've decided that letting people start to play it early is the best method to go about things. Getting some feedback and early testing would be great, and I'm sure some people would like to play the game as soon as possible as well.

In other news, I've also been working on a new trailer. I wasn't really pleased with the low resolution of the last one. Also, I entered TowerClimb into the IGF, but sadly it didn't make it as a finalist. My guess is that the difficulty of the game was a little bit (maybe a lot, heh) too high for the judges to fully experience everything the game has to offer. Getting to the later areas is quite difficult and some mastery of the game is necessary to complete it. This is great for players looking for a challenging and rewarding experience, but bad for competition judges. This is a roguelike with no way to save your game, after all. One mistake means you're gone for good.

Well, that's it for now. My goal is to have the game available for pre-order and testing in the next 30 days. (shorter if possible, but we'll see).

Here's a track from the game:


  1. This has been a long time coming and i can't wait. It's always nice when a game you've been following for years finally makes it out the other side of the tunnel in one piece. How much will the beta cost?

  2. It will cost 5$ for the pre-order beta. The price may go up for the final game after the beta. When you buy the beta you of course have access to the full game when it's released too.

  3. Yeah, I saw that it didn't get a mention in the IGF and was like ????

    Awesome news, anyway. Are you considering a Steam release once it's done?

  4. Cool news, looking forward to trying it. Can't remember if I've asked this before, but are you supporting gamepad/custom input? (input system was good in Classic)